The whole architecture is running very well and we were able to ramp the T2 art to a higher degree than with the other consoles. So for porting no issues at all and there is a nice base for future original development too. Did you have any trouble porting Trine 2 to Wii U because of this? George Reith: Some developers have been critical of the Wii U’s slow CPU. This being our first launch title we guessed there would’ve been a lot more problems, but everything went quite well in the end. Not much can be said yet for the future of the indie scene on the Wii U, but according to our experience so far, it is the console to beat. Hopefully other indies gets similar vibes and next holiday season we will have a thriving community of the small guys on the Nintendo side. Did you find this in your experience of distributing through the Wii U eShop? George Reith: Nintendo are apparently going out of their way to treat indie developers well through eShop distribution. We will be moving on to other IP as we feel this is the best way for us to grow as a company. 2013 will be quite a year for us and we aim to please with some cool announcements.Īs for the Trine franchise, it is clearly our most succesful so far making a third installment a no brainer. Having said that, we don’t want it to feel like Trine 2.5, but rather a large leap and something even more awe insipiring. So that might take a while. George Reith: Is there likely to be a Trine 3 in the future, or will Frozenbyte be moving onto another intellectual property or perhaps a next generation game? We would really like to bring more DLC and maybe the Magic Mayhem later on, but currently we are contemplating if it would be better to put in another long development cycle to get out high quality DLC or if we should just turn our focus over to a third Trine game. Goblin Menace took about a year to create, so quite a massive DLC in todays standards. Any word on other DLC campaigns for Trine 2? George Reith: The Goblin Menace DLC was a great expansion. In the end we had a lot of work with bringing the DLC up to the level of quality that we intended, so scrapping the Magic Mayhem for the launch window made sense. The idea was to have small mini games that would really make use of the Wii U Gamepad. Magic Mayhem was something we intended to do and still is a possibility, but not a likelyhood. George Reith: What happened to the Magic Mayhem party mode mentioned for the Director’s Cut of Trine 2, and can we expect it in a future update? We recently got in touch with the developers of Trine 2 and had a long chat about the development of the game on the Wii U, their experience on working on different platforms and more. On the other hand, if someone already owns a game or two from the Trine series, it would be wise for PC players to wait up for another Steam sale to kick in since these games' prices tend to drop quite a lot.Trine 2 is one of those rare games that has been published on almost every major platform out there and have managed to deliver uncompromising quality. The Ultimate Collection of Trine 4: The Nightmare Prince costs $49.99 / €49.99 across all platforms while the regular one stands at $29.99 / €29.99 which means the other three games are bundled into a $20 / €20 price tag.įor those who don't own any games from the collection, the bundle is definitely worth it, provided they like 2D platformers and puzzle solving in front of beautiful background scenery. PC, PlayStation 4 and Xbox One versions of the Ultimate Edition have already been announced and only Nintendo Switch one was in question, until now. Modus Games decided to go back to the roots with 2D beautifully crafted environments and hopefully a story that will not leave us feeling like we only played half a game. Trine 4: The Nightmare Prince is well on the road to be as loved as the first two Trine games though. Trine 3 is the only exception, which had a lukewarm reception due to going 3D and cutting off abruptly. Nintendo are most likely going to bag another win as soon as Trine: Ultimate Collection comes around since two out of three Trine games so far have been received very well from players and critics alike.
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